I would hope to see some racial tech trees being employed so to make spying more interesting and also rewarding.Ĥ. I like the Feature in MOO3 where you can plant spy agents into other races societies, and steal unique tech or destroy critical buildings or cause unrest. It would be nice to see a list of races and have the ability to conduct espionage and also have the all important "ignore" button as was found in MOO2, to shut up their constant bickering.ģ. It seems when I send my ships to occupied systems they automatically open fire on the other ships and assume my intentions are hostile. I noticed there is no real diplomacy going on between races (or in game menu for this function for that matter). I have the greatest of respect to the people who made this game possible, and wish there was something I could do to assist with its development so suggestions welcome.Īnyway here are some things I have noticed and some Ideas that I would very much like to see in future releases of FreeOrion ġ. ![]() I am not a coder, or claim to be proficient at it, but I have dabbled with some C++ when using the DarkBasic game engine, and Visual Studio, and also had some 3D experience with Blender Game Engine and its python scripts, so have an idea what is going on but far from being knowledgeable in the matter. ![]() I understand it’s not fully finished, and I am looking forward to future releases. Having played the release of FreeOrion for windows x86, (version 0.3.) I have some comments.
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